Attribute-oriented programming
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Attribute-oriented programming (@OP) is a technique for embedding metadata, namely attributes, within program code.
Attribute-oriented programming in various languages
C++
C++ has support for attributes. C++11 added attributes, which can indicate extra information to the compiler. C++26 added annotations for reflection.
C#
The C# language has supported attributes from its very first release. These attributes was used to give run-time information and are not used by a preprocessor. Currently with source generators, you can use attributes to drive generation of additional code at compile-time.
Hack
The Hack programming language supports attributes. Attributes can be attached to various program entities, and information about those attributes can be retrieved at run-time via reflection.
Java
Java has support for annotations. With the inclusion of Metadata Facility for Java (JSR-175) into the J2SE 5.0 release it is possible to utilize attribute-oriented programming right out of the box. XDoclet library makes it possible to use attribute-oriented programming approach in earlier versions of Java.
In Java, annotations are used for code generation and reflection.
UML
The Unified Modeling Language (UML) supports a kind of attribute called stereotypes.
Tools
- , an Annotation-Driven Java Program Transformer
- , a Javadoc-Driven Program Generator
- . An Introduction to Attribute-Oriented Programming. Archived from on May 26, 2005.
- Wada, Hiroshi; Suzuki, Junichi (2005). (PDF). In Proc. of the 8th ACM/IEEE International Conference on Model Driven Engineering Languages and Systems (MoDELS/UML 2005). (PDF) from the original on 2016-03-03.
- Rouvoy, Romain; Merle, Philippe (2006). (PDF). In Proc. of the 11th ECOOP International Workshop on Component-Oriented Programming (WCOP 2006). Archived from (PDF) on 2006-12-23.
External links
- Don Schwarz.
- Sun
- - sample chapter from book
- 2008-09-20 at the Wayback Machine: An annotation-based programming model for the component model
- book