General-purpose technologies (GPTs) are a product, process or organisational system that can affect an economy at a national or global level. These technologies have the potential to drastically alter societies through their impact on pre-existing economic and social structures. Examples of GPTs include the airplane, automobile, artificial intelligence, biotechnology, bronze, computer, domestication, electricity, factory system, internal combustion engine, Internet, iron, mass production, money, nanotechnology, printing press, railways, steamboat, steam engine and the wheel.

In economics, it is theorized that initial adoption of a new GPT within an economy may, before improving productivity, actually decrease it due to time required for development of new infrastructure, learning costs and, obsolescence of old technologies and skills. This can lead to a "productivity J-curve" as unmeasured intangible assets are built up and then harvested. The impending timeframe to utilize the latent benefits of the new technology is deemed a trade-off. Spin-out firms/inventors from organizations that had developed GPTs play an important role in developing applications. However, it has been observed that the level of cumulative innovation in GPTs diminishes as more spin-outs into application development occur.

Historical GPT

Economists Richard Lipsey and Kenneth Carlaw classified 24 technologies in history as true GPTs. They define a transforming GPT according to the four criteria listed below:

  1. is a single, recognisable generic technology
  2. initially has much scope for improvement but comes to be widely used across the economy
  3. has many different uses
  4. creates many spillover effects

Since their book, more GPTs have been added for the 21st century.[by whom?]

Foundational

The earliest technologies mentioned by Lipsey and Carlaw occur before the Neolithic period and have not been cast as GPTs, however, they are innovations that the other 24 rely upon.

ClassificationDate
Spoken languageprocessPre-10,000 BC
ClothingproductPre-10,000 BC
Mastery of fireprocessPre-10,000 BC
Coil potteryproductPre-10,000 BC
Weapons (sharp-edged tools)productPre-10,000 BC

Expanded list of 26 technologies

GPTSpillover EffectsDateClassification
Domestication of plantsNeolithic agricultural revolution9000-8000 BCprocess
Domestication of animalsNeolithic agricultural revolution, working animals8500-7500 BCprocess
Smelting of oreearly metal tools8000-7000 BCprocess
Moneytrade, record keeping9000–6000 BCprocess
Wheelmechanization, potter's wheel4000–3000 BCproduct
Writingtrade, record keeping, poetry3400-3200 BCprocess
Bronzetools and weapons2800 BCproduct
Irontools and weapons1200 BCproduct
Water wheelinanimate power, mechanical systemsEarly Middle Agesproduct
Three-masted sailing shipdiscovery of the New World, maritime trade, colonialism15th centuryproduct
Printingknowledge economy, science education, financial credit16th centuryprocess
Factory systemIndustrial Revolution, interchangeable partslate 18th centuryorganisation
Steam engineIndustrial Revolution, machine toolslate 18th centuryproduct
Railwayssuburbs, commuting, flexible location of factoriesmid 19th centuryproduct
Iron steamshipglobal agricultural trade, international tourism, dreadnought battleshipmid 19th centuryproduct
Internal combustion engineautomobile, airplane, oil industry, mobile warfarelate 19th centuryproduct
Electricitycentralized power generation, factory electrification, telegraphic communicationlate 19th centuryproduct
Automobilesuburbs, commuting, shopping centres, long-distance domestic tourism20th centuryproduct
Airplaneinternational tourism, international sports leagues, mobile warfare20th centuryproduct
Mass productionconsumerism, growth of US economy, industrial warfare20th centuryorganisation
ComputerDigital Revolution, Internet20th centuryproduct
Lean productionGrowth of Japanese economy, agile software development20th centuryorganisation
Internetelectronic business, crowdsourcing, social networking, information warfare20th centuryproduct
Biotechnologygenetically modified food, bioengineering, gene therapy20th centuryprocess
Nanotechnologynanomaterials, nanomedicine, quantum dot solar cell, targeted cancer therapy21st centuryproduct
Artificial intelligenceautomation of tasks, predictive analytics, scientific discovery acceleration, recommender systems, autonomous robots, data processing & decision support systems, generative content creation21st centuryprocess

Steam engine increased labor productivity annually by 0.34%; IT by 0.6% (1995–2005); robotics by 0.36% (1993–2007).

Military and defense-related procurement

In his book, Is War Necessary for Economic Growth?: Military Procurement and Technology Development, Vernon W. Ruttan examined the impact of military and defense-related procurement on U.S. technology development. Ruttan identifies the development of six general-purpose technologies:

  • Interchangeable parts and mass production
  • Military and commercial aircraft
  • Nuclear energy
  • Computers and semi-conductors
  • Internet
  • Space industries

Ruttan contended that the current technological landscape would look very different in the absence of military and defense-related contributions to commercial technology development. However, from his research, he determined that commercial technology development would have occurred in the absence of military procurement. He cited nuclear power as an example of a general-purpose technology that would not have developed.

See also

External links