Ideaworks Game Studio (IGS) was a British video game developer based in London. Founded in 1998, originally trading as Ideaworks3D the studio has a heritage of developing high-end native cross platform technology and games for the smartphone markets. The studio has created award-winning games, including original and franchise-based games for publishers.

Studio history

Founded in 1998, Ideaworks3D was established to develop high-end, native, cross platform technology and games software. The studio innovated graphics on low-power devices, with projects that included porting a PS1 version of Tomb Raider to the Compaq iPAQ.[citation needed] Ideaworks3D's launched Nokia's N-Gage in 2004, for which the company developed 4 launch titles that used multi-player and network features.

In 2005 a game studio was established with a team of employees from PC and console backgrounds to develop AAA native C++ based mobile games. The company has subsequently brought both original and franchise-based games for publishers to market, receiving awards, for their content.

In mid-2009, Ideaworks3D was restructured into two distinct operations, with Ideaworks Game Studio continuing to develop for iPhone and Smartphone but with a remit to focus on a broader range of cross platform, download capable, handheld and console platforms. Ideaworks Labs continued to focus on cross platform technology development, with its Airplay SDK, which became available commercially. In June 2011 Airplay SDK was re-branded Marmalade.

Studio services

Cross platform development

Ideaworks Game Studio history includes extensive experience porting games from multiple sources to its propriety Airplay SDK, enabling deployment to multiple handheld and mobile platforms. The studio's development pipeline and engine extends their core Airplay technology, to a wider range of gaming formats including Nintendo DS/DSi and Sony PSP Go alongside development support for console based digital download formats such as Xbox Live Arcade, PlayStation Network and WiiWare.

Studio project development

Ideaworks Game Studio provides full cycle development for original IP projects, alongside its capability to work with the premier games industry IPs.

Games

Release dateTitle(s)Platform(s)Publisher(s)
2011Call of Duty: Black Ops – ZombiesiPhoneActivision/ Treyarch
2011Fable III Coin GolfWindows Phone 7Lionhead Studios
2010Need for Speed: ShiftAndroid (Porting)EA
2010Call of Duty: World at War: Zombies IIiPhoneActivision/ Treyarch
2009Call of Duty: World at War – ZombiesiPhoneActivision/ Treyarch
2009BackBreaker Football: Tackle AlleyiPhoneNaturalMotion
2009The Game of LifeiPhoneEA
2008Resident Evil: DegenerationiPhone, Mobile/ NGageCapcom
2008Metal Gear Solid MobileMobile/ NGageKonami
2007Project Gotham Racing MobileSymbian, Windows Mobile, Mobile, Android(Lost Version)Glu, Arm Holdings
2007Mile High PinballN-GageNokia
2007System Rush: EvolutionN-GageNokia
2006Need for Speed: Most WantedMobileEA
2006Final Fantasy VII: Dirge of Cerberus – Lost EpisodeMobileSquare Enix
2005Need for Speed: Underground 2MobileEA
2005The Sims 2 MobileMobileEA, Maxis
2005System RushN-GageNokia
2005Colin McRae RallyN-GageCodemasters
2004The Sims Bustin' OutN-GageEA
2003Pandemonium!N-GageEidos Interactive
2003Tony Hawk's Pro SkaterN-GageActivision
2003Tomb RaiderN-Gage, Windows MobileEidos Interactive

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