An exhibitor at SIGGRAPH 2023 demoing a full-body motion capture suit.
An exhibitor at SIGGRAPH 2023 demoing a full-body motion capture suit
Hydraulophone, presented at SIGGRAPH 2007

SIGGRAPH is an annual conference centered around computer graphics organized by ACM, starting in 1974 in Boulder, CO. The main conference has always been held in North America; SIGGRAPH Asia, a second conference held annually, has been held since 2008 in countries throughout Asia, as well as twice in Australia.

Overview

The conference incorporates both academic presentations as well as an industry trade show. Other events at the conference include educational courses and panel discussions on recent topics in computer graphics and interactive techniques.

SIGGRAPH Proceedings

The SIGGRAPH conference proceedings, which are published in the ACM Transactions on Graphics, has one of the highest impact factors among academic publications in the field of computer graphics. The paper acceptance rate for SIGGRAPH has historically been between 17% and 29%, with the average acceptance rate between 2015 and 2019 of 27%. The submitted papers are peer-reviewed under a process that was historically single-blind, but was changed in 2018 to double-blind. The papers accepted for presentation at SIGGRAPH are printed since 2003 in a special issue of the ACM Transactions on Graphics journal. Prior to 1992, SIGGRAPH papers were printed as part of the Computer Graphics publication; between 1993 and 2001, there was a dedicated SIGGRAPH Conference Proceedings series of publications.

Awards programs

SIGGRAPH has several awards programs to recognize contributions to computer graphics. The most prestigious is the Steven Anson Coons Award for Outstanding Creative Contributions to Computer Graphics. It has been awarded every two years since 1983 to recognize an individual's lifetime achievement in computer graphics.

Conference

The SIGGRAPH conference experienced significant growth starting in the 1970s, peaking around the turn of the century. A second conference, SIGGRAPH Asia, started in 2008.

SIGGRAPH

YearLocationAttendeesExhibitorsNotes
2026Los Angeles & VirtualTBC
2025Vancouver & Virtual>12,400
2024Denver & Virtual8,800TBC
2023Los Angeles & Virtual14,275TBC
2022Vancouver & Virtual>11,700>90
2021Los Angeles & Virtual—N/a
2020Virtual>10,000
2019Los Angeles18,700180
2018Vancouver16,637160
2017Los Angeles16,500150
2016Anaheim14,000153
2015Los Angeles14,800143
2014Vancouver14,045175
2013Anaheim17,162180
2012Los Angeles21,212161
2011Vancouver15,872156
2010Los Angeles22,549160
2009New Orleans11,000140
2008Los Angeles28,432230
2007San Diego24,043230
2006Boston19,764230
2005Los Angeles29,122250
2004Los Angeles27,825229
2003San Diego24,332240
2002San Antonio17,274225
2001Los Angeles34,024303
2000New Orleans25,986316
1999Los Angeles42,690337
1998Orlando32,210327
1997Los Angeles48,700
1996New Orleans28,500321
1995Los Angeles40,100297
1994Orlando25,000269
1993Anaheim27,000285
1992Chicago34,148253
1991Las Vegas23,100282
1990Dallas24,684248
1989Boston27,000238
1988Atlanta19,000249
1987Anaheim30,541274
1986Dallas22,000253
1985San Francisco27,000254
1984Minneapolis20,390218
1983Detroit14,000195
1982Boston17,000172
1981Dallas14,000124
1980Seattle7,50080
1979Chicago3,00079
1978Atlanta1,50044
1977San Jose75038
1976Philadelphia30010
1975Bowling Green, Ohio300
1974Boulder600

SIGGRAPH Asia

YearLocationAttendeesExhibitorsNotes
2027TBC
2026Kuala Lumpur, Malaysia
2025Hong Kong600070
2024Tokyo, Japan8415
2023Sydney, NSW, Australia
2022Daegu, South Korea
2021Tokyo, Japan
2020Virtual (Seoul, South Korea)
2019Brisbane, QLD, Australia
2018Tokyo, Japan
2017Bangkok, Thailand
2016Macao
2015Kobe, Japan
2014Shenzhen, China
2013Hong Kong
2012Singapore
2011Hong Kong7,500122
2010Seoul, Republic of Korea9,238
2009Yokohama, Japan6,400
2008Suntec City, Singapore3,200<80

Sponsored Conference

SIGGRAPH sponsored a number of conferences related to the field of computer graphics, including the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, the ACM SIGGRAPH Conference on Motion, Interaction and Games (formerly known as Motion in Games).

See also

External links