Lightface analytic game
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In descriptive set theory, a lightface analytic game is an infinite two-player game of perfect information whose payoff set is a lightface analytic (Σ11) subset of Baire space. The determinacy of all lightface analytic games is equivalent, over ZFC, to the existence of 0#, a result known as the Martin–Harrington theorem.
Background
Infinite games
The games studied here are Gale-Stewart games. Two players, conventionally called Player I and Player II, alternate choosing natural numbers, with Player I going first:
Player I chooses a0, Player II chooses a1, Player I chooses a2, ...
After infinitely many rounds, the two players have together produced an infinite sequence (a0, a1, a2, ...) in Baire space ωω — the set of all infinite sequences of natural numbers equipped with the product of the discrete topology. A payoff set A ⊆ ωω is fixed in advance; Player I wins if the resulting sequence belongs to A, and Player II wins otherwise.
A strategy for Player I is a function σ that maps each finite sequence of even length (representing the moves played so far) to a natural number (Player I's next move). A strategy for Player II is defined analogously for sequences of odd length. A strategy is a winning strategy if following it guarantees a win regardless of the opponent's play. A game is determined if one of the two players has a winning strategy.
The determinacy hierarchy
Not all infinite games are determined: using the axiom of choice one can construct an undetermined game. However, determinacy holds for payoff sets of low descriptive complexity. The classical results form a hierarchy:
| Complexity of payoff set | Determinacy | Reference |
|---|---|---|
| Open / closed | Provable in ZFC | Gale–Stewart theorem (1953) |
| Borel | Provable in ZFC | Martin (1975) |
| Lightface Σ11 (lightface analytic) | Equivalent to existence of 0# | Martin–Harrington (1978) |
| Σ11 (analytic, boldface) | Follows from a measurable cardinal | Martin (1970) |
| All projective sets | Follows from infinitely many Woodin cardinals | Martin–Steel, Woodin (1985–88) |
Lightface versus boldface
The lightface/boldface distinction is central to this subject. A set A ⊆ ωω is boldface analytic (Σ11) if it is the projection of a closed set in a product space, equivalently if there exists a tree T on ω × ω such that A is the set of first coordinates of infinite branches through T. The lightface version adds an effectivity constraint: A is lightface analytic (Σ11) if T can be taken to be a computable (recursive) subset of (ω × ω)<ω.
Equivalently, a set is lightface analytic if it is recursively enumerable relative to no oracle — it can be described without any real-number parameters. Boldface analytic sets may require real-number parameters; the lightface class is strictly smaller.
This distinction has a direct consequence for determinacy: boldface analytic determinacy follows from the existence of a measurable cardinal, a relatively strong large-cardinal assumption. Lightface analytic determinacy requires only the weaker assumption that 0# exists. Conversely, Leo Harrington showed that lightface analytic determinacy cannot be proved in ZFC alone, and in fact implies the existence of 0#.
The Martin–Harrington theorem
The central result of the subject is:
Theorem (Martin–Harrington, 1978). The following are equivalent over ZFC:All lightface analytic games are determined. 0# exists.
Forward direction: 0 # implies determinacy
Donald A. Martin proved that if 0# exists then all lightface analytic games are determined. The key tool is the sequence of Silver indiscernibles encoded by 0#. These indiscernibles provide a uniform way to build winning strategies for lightface analytic games: the computable tree defining the payoff set can be analyzed using the indiscernibles, and the resulting structure allows one to determine which player wins and to explicitly construct a winning strategy.
Reverse direction: determinacy implies 0 #
Leo Harrington proved the converse in 1978: if all lightface analytic games are determined, then 0# exists. This direction is considerably harder. Harrington's proof uses the theory of admissible sets and admissible ordinals (in particular, Barwise compactness) to show that determinacy of a certain lightface analytic game forces the existence of a model of set theory with a non-trivial elementary embedding j : L → L, which is equivalent to the existence of 0#. A later forcing-free proof of this direction was given by Sami (1999).
0 # and the constructible universe
0# (zero sharp) is a real number — formally a subset of ω — that encodes the complete first-order theory of Gödel's constructible universe L with respect to its Silver indiscernibles. The Silver indiscernibles are a club class of ordinals that are indistinguishable from one another by any first-order formula of set theory with parameters from lower in the indiscernible sequence.
The existence of 0# is independent of ZFC. If 0# exists then L ≠ V (the constructible universe is a proper inner model of the true universe), and every uncountable cardinal of V is a measurable cardinal in L[0#]. The existence of a measurable cardinal implies that 0# exists, but not conversely; 0# is a strictly weaker assumption.
Relativization
The theorem relativizes to arbitrary reals. For any real x, Π11(x) determinacy — determinacy of all games whose payoff set is lightface co-analytic relative to x as an oracle — is equivalent to the existence of x#, the sharp for the inner model L[x]. The original Martin–Harrington theorem is the special case x = ∅.
See also
- Analytic set
- Analytical hierarchy
- Borel determinacy theorem
- Descriptive set theory
- Projective determinacy
- Zero sharp