In descriptive set theory, a lightface analytic game is an infinite two-player game of perfect information whose payoff set is a lightface analytic (Σ11) subset of Baire space. The determinacy of all lightface analytic games is equivalent, over ZFC, to the existence of 0#, a result known as the Martin–Harrington theorem.

Background

Infinite games

The games studied here are Gale-Stewart games. Two players, conventionally called Player I and Player II, alternate choosing natural numbers, with Player I going first:

Player I chooses a0, Player II chooses a1, Player I chooses a2, ...

After infinitely many rounds, the two players have together produced an infinite sequence (a0, a1, a2, ...) in Baire space ωω — the set of all infinite sequences of natural numbers equipped with the product of the discrete topology. A payoff set Aωω is fixed in advance; Player I wins if the resulting sequence belongs to A, and Player II wins otherwise.

A strategy for Player I is a function σ that maps each finite sequence of even length (representing the moves played so far) to a natural number (Player I's next move). A strategy for Player II is defined analogously for sequences of odd length. A strategy is a winning strategy if following it guarantees a win regardless of the opponent's play. A game is determined if one of the two players has a winning strategy.

The determinacy hierarchy

Not all infinite games are determined: using the axiom of choice one can construct an undetermined game. However, determinacy holds for payoff sets of low descriptive complexity. The classical results form a hierarchy:

Complexity of payoff setDeterminacyReference
Open / closedProvable in ZFCGale–Stewart theorem (1953)
BorelProvable in ZFCMartin (1975)
Lightface Σ11 (lightface analytic)Equivalent to existence of 0#Martin–Harrington (1978)
Σ11 (analytic, boldface)Follows from a measurable cardinalMartin (1970)
All projective setsFollows from infinitely many Woodin cardinalsMartin–Steel, Woodin (1985–88)

Lightface versus boldface

The lightface/boldface distinction is central to this subject. A set Aωω is boldface analytic (Σ11) if it is the projection of a closed set in a product space, equivalently if there exists a tree T on ω × ω such that A is the set of first coordinates of infinite branches through T. The lightface version adds an effectivity constraint: A is lightface analytic (Σ11) if T can be taken to be a computable (recursive) subset of (ω × ω)<ω.

Equivalently, a set is lightface analytic if it is recursively enumerable relative to no oracle — it can be described without any real-number parameters. Boldface analytic sets may require real-number parameters; the lightface class is strictly smaller.

This distinction has a direct consequence for determinacy: boldface analytic determinacy follows from the existence of a measurable cardinal, a relatively strong large-cardinal assumption. Lightface analytic determinacy requires only the weaker assumption that 0# exists. Conversely, Leo Harrington showed that lightface analytic determinacy cannot be proved in ZFC alone, and in fact implies the existence of 0#.

The Martin–Harrington theorem

The central result of the subject is:

Theorem (Martin–Harrington, 1978). The following are equivalent over ZFC:All lightface analytic games are determined. 0# exists.

Forward direction: 0 # implies determinacy

Donald A. Martin proved that if 0# exists then all lightface analytic games are determined. The key tool is the sequence of Silver indiscernibles encoded by 0#. These indiscernibles provide a uniform way to build winning strategies for lightface analytic games: the computable tree defining the payoff set can be analyzed using the indiscernibles, and the resulting structure allows one to determine which player wins and to explicitly construct a winning strategy.

Reverse direction: determinacy implies 0 #

Leo Harrington proved the converse in 1978: if all lightface analytic games are determined, then 0# exists. This direction is considerably harder. Harrington's proof uses the theory of admissible sets and admissible ordinals (in particular, Barwise compactness) to show that determinacy of a certain lightface analytic game forces the existence of a model of set theory with a non-trivial elementary embedding j : LL, which is equivalent to the existence of 0#. A later forcing-free proof of this direction was given by Sami (1999).

0 # and the constructible universe

0# (zero sharp) is a real number — formally a subset of ω — that encodes the complete first-order theory of Gödel's constructible universe L with respect to its Silver indiscernibles. The Silver indiscernibles are a club class of ordinals that are indistinguishable from one another by any first-order formula of set theory with parameters from lower in the indiscernible sequence.

The existence of 0# is independent of ZFC. If 0# exists then LV (the constructible universe is a proper inner model of the true universe), and every uncountable cardinal of V is a measurable cardinal in L[0#]. The existence of a measurable cardinal implies that 0# exists, but not conversely; 0# is a strictly weaker assumption.

Relativization

The theorem relativizes to arbitrary reals. For any real x, Π11(x) determinacy — determinacy of all games whose payoff set is lightface co-analytic relative to x as an oracle — is equivalent to the existence of x#, the sharp for the inner model L[x]. The original Martin–Harrington theorem is the special case x = ∅.

See also

Further reading

  • Moschovakis, Yiannis N. (2009). Descriptive Set Theory (2nd ed.). American Mathematical Society. ISBN 978-0-8218-4813-5.
  • Kanamori, Akihiro (2003). The Higher Infinite (2nd ed.). Springer. ISBN 3-540-00384-3.
  • Ahmed, Shehzad (2014). (PDF) (Master's thesis). Boise State University.