Nintendo Entertainment Analysis & Development Division, commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was preceded by the Creative Department, a team of designers with backgrounds in art responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged. Both served as managers of the EARD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the Donkey Kong, Mario, The Legend of Zelda, F-Zero, Star Fox, Animal Crossing, Pikmin, and Wii series.

Following a large company restructuring after the death of company president Satoru Iwata, the division merged with Nintendo's Software Planning & Development division in September 2015, becoming Nintendo Entertainment Planning & Development.

History

Background

During the 1970s, when Nintendo was still predominantly a toy company, it decided to expand into interactive entertainment and the video game industry. Several designers were hired to work under the Creative Department, which, at the time, was the only game development department within Nintendo. Among these new designers were Makoto Kano, who went on to design various Game & Watch games, and Shigeru Miyamoto, who would create various Nintendo franchises. In 1972, the department was renamed to Research & Development Department; it had about 20 employees. The department was later consolidated into a division and separated into three groups, Nintendo R&D1, R&D2 and R&D3.

1980–1989: Creation as Research & Development 4

The success of Shigeru Miyamoto's Donkey Kong arcade game was a deciding factor in the creation of Nintendo R&D4.

Circa 1983, Hiroshi Imanishi oversaw the creation of Research & Development No. 4 Department (commonly abbreviated to Nintendo R&D4), as a new development department dedicated to developing video games for home consoles, complementing the other three existing departments in the Nintendo Manufacturing Division. Imanishi appointed Hiroshi Ikeda, a former director at Toei Animation, as general manager of the newly created department, and Miyamoto as its chief producer. Also hired were Takashi Tezuka and Kenji Miki, graphic designers, Minoru Maeda, a designer, and Koji Kondo, Akito Nakatsuka, and Hirokazu Tanaka, all sound designers.

Ikeda's creative team had many ideas, but lacked the programming skills to put them into action. Mario Bros., one of the unit's first games, required assistance in this regard from Gunpei Yokoi and R&D1. Toshihiko Nakago was familiar with the chipset for the Family Computer, Nintendo's contemporary home console, as he was originally hired to work with Masayuki Uemura's Nintendo R&D2 to develop software development kits for Nintendo consoles. When R&D2 and Systems Research and Development, Nakago's company, began porting R&D1-developed arcade games to the Famicom, Shigeru Miyamoto lured him and SRD to R&D4 to help develop Excitebike.

Following the release of Excitebike, R&D4 developed a Famicom port of the beat 'em up arcade game Kung-Fu Master, called Spartan X in Japan and Kung Fu everywhere else. The game improved on features introduced in Donkey Kong, representing a key step in the life of the platform game genre. Their next game was Super Mario Bros., a self-developed sequel to Mario Bros. The game standardized many aspects of the platform genre, and went on to be a critical and commercial success. Developed concurrently, but released a year later, was The Legend of Zelda, an action adventure game. The phenomenal sales of Mario and Zelda made Miyamoto a household name, and allowed the department to expand. Hideki Konno, Katsuya Eguchi, Kensuke Tanabe, and Takao Shimizu were all hired at this time, and they would become producers themselves.

1989–2003: Renamed to Entertainment Analysis & Development

In 1989, one year before the Super Famicom was released in Japan, the R&D4 department was spun-off and made its own division named Nintendo Entertainment Analysis & Development (commonly abbreviated as Nintendo EAD). The division was comprised into two departments: the Software Development Department, which focused on video game development and was led by Miyamoto, and the Technology Development Department, which focused on programming and developing tools and was led by Takao Sawano. The technology department relied on R&D2 engineers who assisted SRD with software libraries. Following the release of F-Zero, the first video game fully programmed by EAD, they collaborated with Argonaut Software to develop the Super FX, a chip which, when placed in Super Famicom cartridges, enabled the use of 3D graphics. As 3D gaming became more prominent, so, too, did the department, programming several of Nintendo EAD's 3D games with SRD.

In 1997, Miyamoto explained that about twenty to thirty employees were devoted to each Nintendo EAD title during the course of its development, and that SRD was a company within the division, formally Nintendo R&D2's software unit, and was composed of about 200 programmers.

In June 2000, in an attempt to include software experts, Nintendo's board of directors invited Miyamoto to join; he also gained responsibility for all of Nintendo's software development, though he would produce further games with EAD.

In 2002, to acquire talent from Tokyo who were hesitant to move to Kyoto, Nintendo opened a branch of EAD, appointing Takao Shimizu as manager. Their first project was Donkey Kong Jungle Beat, a GameCube game which made use of the DK Bongos introduced in Donkey Konga.

2004–2015: Restructure, new managers, and merger with SPD

In 2004, as a result of a restructuring at Nintendo, several employees at R&D1 and R&D2 were reassigned to EAD, and the department was consolidated into a division, welcoming a new class of managers and producers.[unreliable source] Tezuka became deputy general manager, and Eiji Aonuma, Konno, Shimizu, Tadashi Sugiyama, and Katsuya Eguchi became producers overseeing their own development teams. Keizo Ota and Yasunari Nishida were appointed project managers of their own groups in the Technology Development Department.

In 2013, Eguchi was promoted to Department Manager of both Software Development Departments in Kyoto and Tokyo. As such, he left his role as Group Manager of Software Development Group No. 2, and was replaced by Hisashi Nogami. On June 18, 2014, the EAD Kyoto branch was moved from the Nintendo Central Office to the Nintendo Development Center in Kyoto. The building housed more than 1100 developers from all of Nintendo's internal research and development divisions, which included the Nintendo EAD, SPD, IRD and SDD divisions.

On September 16, 2015, during a restructuring overshadowed by the recent death of president Satoru Iwata, EAD merged with Nintendo Software Planning & Development, forming Entertainment Planning & Development (EPD).

Structure

The Nintendo Entertainment Analysis & Development division was headed by Nintendo-veteran Takashi Tezuka who acted as general manager. The division was divided in two development departments: one in Kyoto, with Katsuya Eguchi acting as its deputy general manager; and one in Tokyo, with Yoshiaki Koizumi acting as its deputy general manager.

Kyoto Software Development Department

Katsuya Eguchi, Deputy General Manager of the Nintendo EAD division in Kyoto

The Nintendo EAD Kyoto Software Development Department was the largest and one of the oldest research and development departments within Nintendo, housing more than 700 video game developers. It was located in Kyoto, Japan, formerly in the Nintendo Central Office, but on June 28, 2014, it was relocated to the new Nintendo Development Center, which housed all of Nintendo's internal research and development divisions.

The development department integrated Nintendo's most notable producers: Hideki Konno, producer of the Nintendogs and Mario Kart series; Katsuya Eguchi, producer of the Wii and Animal Crossing series; Eiji Aonuma, producer of The Legend of Zelda series; Hiroyuki Kimura, producer Big Brain Academy, Super Mario Bros., and Pikmin series; and Tadashi Sugiyama, producer of the Wii Fit, Steel Diver and Star Fox series.

The department was managed by veteran Nintendo game designer Katsuya Eguchi. As such, Hisashi Nogami later succeeded him as the producer of the Animal Crossing franchise and was responsible for the creation of the Splatoon series.

List of video games developed by the Nintendo EAD Software Development Department in Kyoto
YearTitleGenre(s)Platform(s)Producer(s)Ref.
1984ExcitebikeRacingNintendo Entertainment SystemShigeru Miyamoto
1985Kung-FuBeat 'em upNintendo Entertainment SystemShigeru Miyamoto
Super Mario Bros.PlatformNintendo Entertainment SystemShigeru Miyamoto
1986The Legend of ZeldaAction-adventureFamily Computer Disk System Nintendo Entertainment SystemShigeru Miyamoto
The Mysterious Murasame CastleAction-adventureFamily Computer Disk SystemKeizo Kato
Super Mario Bros. 2PlatformFamily Computer Disk SystemShigeru Miyamoto
1987Zelda II: The Adventure of LinkAction role-playingFamily Computer Disk System Nintendo Entertainment SystemShigeru Miyamoto
Yume Kojo: Doki Doki PanicPlatformFamily Computer Disk SystemShigeru Miyamoto
Famicom Mukashibanashi: Shin OnigashimaAdventure, visual novelFamily Computer Disk SystemHiroshi Ikeda Shigeru Miyamoto
Famicom Grand Prix: F-1 RaceRacingFamily Computer Disk SystemShigeru Miyamoto
1988Famicom Grand Prix II: 3D Hot RallyRacingFamily Computer Disk SystemShigeru Miyamoto
Ice HockeySportsFamily Computer Disk System Nintendo Entertainment SystemShigeru Miyamoto Masayuki Uemura
Super Mario Bros. 3PlatformNintendo Entertainment SystemShigeru Miyamoto
1989Famicom Mukashibanashi: YūyūkiAdventure, visual novelFamily Computer Disk SystemShigeru Miyamoto
1990Super Mario WorldPlatformSuper Nintendo Entertainment SystemShigeru Miyamoto
F-ZeroRacingSuper Nintendo Entertainment SystemShigeru Miyamoto
PilotwingsAmateur flight simulationSuper Nintendo Entertainment SystemShigeru Miyamoto
1991SimCityCity-buildingSuper Nintendo Entertainment SystemShigeru Miyamoto
Time Twist: Rekishi no Katasumi de...AdventureFamily Computer Disk SystemTatsuya Hishida
The Legend of Zelda: A Link to the PastAction-adventureSuper Nintendo Entertainment SystemShigeru Miyamoto
1992Wave RaceRacingGame BoyShigeru Miyamoto
Super Mario KartKart racingSuper Nintendo Entertainment SystemShigeru Miyamoto
1993Star FoxRail shooter, Shoot 'em upSuper Nintendo Entertainment SystemShigeru Miyamoto
The Legend of Zelda: Link's AwakeningAction-adventureGame BoyShigeru Miyamoto
Super Mario All-StarsPlatformSuper Nintendo Entertainment SystemShigeru Miyamoto
1994Stunt Race FXRacingSuper Nintendo Entertainment SystemShigeru Miyamoto
Donkey KongPlatform, puzzleGame BoyShigeru Miyamoto
Kirby's Dream CourseSportsSuper Nintendo Entertainment SystemSatoru Iwata Shigeru Miyamoto
1995Super Mario World 2: Yoshi's IslandPlatformSuper Nintendo Entertainment SystemShigeru Miyamoto
1996Pilotwings 64Amateur flight simulationNintendo 64Genyo Takeda Shigeru Miyamoto
Super Mario 64PlatformNintendo 64Shigeru Miyamoto
Mole ManiaPuzzleGame BoyShigeru Miyamoto
Wave Race 64RacingNintendo 64Shigeru Miyamoto
Mario Kart 64Kart racingNintendo 64Shigeru Miyamoto
1997Star Fox 64Shoot 'em upNintendo 64Shigeru Miyamoto
Yoshi's StoryPlatformNintendo 64Takashi Tezuka
19981080° SnowboardingSports, racingNintendo 64Shigeru Miyamoto
F-Zero XRacingNintendo 64Shigeru Miyamoto
Pocket Monsters StadiumRole-playingNintendo 64Kenji Miki Tsunekazu Ishihara Satoru Iwata Shigeru Miyamoto
The Legend of Zelda: Ocarina of TimeAction-adventureNintendo 64Shigeru Miyamoto
1999Pokémon StadiumPokémon Stadium 2JPRole-playingNintendo 64Kenji Miki Tsunekazu Ishihara Satoru Iwata Shigeru Miyamoto
2000F-Zero X Expansion KitRacingNintendo 64 (64DD)Shigeru Miyamoto
The Legend of Zelda: Majora's MaskAction-adventureNintendo 64Shigeru Miyamoto
Pokémon Stadium 2 Pokémon Stadium Gold SilverJPRole-playingNintendo 64Kenji Miki Tsunekazu Ishihara Satoru Iwata Shigeru Miyamoto
2001Dōbutsu no MoriLife simulationNintendo 64Takashi Tezuka
Luigi's MansionAction-adventureGameCubeShigeru Miyamoto, Takashi Tezuka
PikminReal-time strategyGameCubeShigeru Miyamoto
Animal CrossingLife simulationGameCubeTakashi Tezuka
2002Super Mario SunshinePlatform, action-adventureGameCubeShigeru Miyamoto
The Legend of Zelda: The Wind WakerAction-adventureGameCubeShigeru Miyamoto Takashi Tezuka
2003Pokémon Box: Ruby and SapphireRole-playingGameCubeShigeru Miyamoto Kenji Miki Hiroaki Tsuru
Dōbutsu no Mori e+Life simulationGameCubeTakashi Tezuka
Mario Kart: Double DashKart racingGameCubeShigeru Miyamoto Tadashi Sugiyama Shinya Takahashi Takashi Tezuka
Pac-Man Vs.MazeGameCubeShigeru Miyamoto
2004The Legend of Zelda: Four Swords AdventuresAction-adventureGameCubeEiji Aonuma, Shigeru Miyamoto
Pikmin 2Real-time strategyGameCubeShigeru Miyamoto, Takashi Tezuka
Super Mario 64 DSPlatformNintendo DSShigeru Miyamoto
2005Yoshi Touch & GoPlatformNintendo DSTakashi Tezuka
Big Brain AcademyPuzzleNintendo DSHiroyuki Kimura
NintendogsPet-raising simulationNintendo DSHideki Konno, Shigeru Miyamoto
Mario Kart DSRacingNintendo DSHideki Konno, Shigeru Miyamoto
Animal Crossing: Wild WorldSocial simulationNintendo DSKatsuya Eguchi, Takashi Tezuka
2006New Super Mario Bros.PlatformNintendo DSHiroyuki Kimura, Takashi Tezuka
The Legend of Zelda: Twilight PrincessAction-adventureGameCube WiiShigeru Miyamoto
Wii SportsSportsWiiKatsuya Eguchi Kiyoshi Mizuki
Wii PlayPartyWiiKatsuya Eguchi
2007Big Brain Academy: Wii DegreeEdutainmentWiiHiroyuki Kimura
The Legend of Zelda: Phantom HourglassAction-adventureNintendo DSEiji Aonuma, Shigeru Miyamoto
Link's Crossbow TrainingFirst-person shooterWiiEiji Aonuma
2008Wii FitExergamingWiiTadashi Sugiyama, Shigeru Miyamoto, Takao Sawano
Mario Kart WiiRacingWiiHideki Konno, Shigeru Miyamoto
Wii MusicMusicWiiTakashi Tezuka, Katsuya Eguchi
Animal Crossing: City FolkSocial simulationWiiKatsuya Eguchi
New Play Control! PikminReal-time strategyWiiHiroyuki Kimura
New Play Control! Pikmin 2Real-time strategyWiiHiroyuki Kimura
2009Wii Sports ResortSportsWiiKatsuya Eguchi
Wii Fit PlusExergamingWiiTadashi Sugiyama, Shigeru Miyamoto
New Super Mario Bros. WiiPlatformWiiTakashi Tezuka, Hiroyuki Kimura, Shigeru Miyamoto
The Legend of Zelda: Spirit TracksAction-adventureNintendo DSShigeru Miyamoto, Eiji Aonuma
2011Nintendogs + CatsDigital petNintendo 3DSHideki Konno
Steel DiverSubmarine simulatorNintendo 3DSTadashi Sugiyama
Mario Kart 7Racing3DSHideki Konno
The Legend of Zelda: Skyward SwordAction-adventureWiiEiji Aonuma
2012New Super Mario Bros. 2Platform3DSTakashi Tezuka, Hiroyuki Kimura, Shigeru Miyamoto
Animal Crossing: New LeafSocial simulation3DSKatsuya Eguchi
New Super Mario Bros. UPlatformWii UTakashi Tezuka, Hiroyuki Kimura, Shigeru Miyamoto
Nintendo LandPartyWii UKatsuya Eguchi
2013New Super Luigi UPlatformWii UTakashi Tezuka, Hiroyuki Kimura, Shigeru Miyamoto
Pikmin 3Real-time strategyWii UHiroyuki Kimura
The Legend of Zelda: The Wind Waker HDAction-adventureWii UEiji Aonuma
Wii Fit UExergamingWii UTadashi Sugiyama
The Legend of Zelda: A Link Between WorldsAction-adventure3DSEiji Aonuma
2014Steel Diver: Sub WarsSubmarine simulator3DSTadashi Sugiyama
2015SplatoonThird-person shooterWii UHisashi Nogami
Animal Crossing: Happy Home DesignerSocial simulation3DSHisashi Nogami
Super Mario MakerPlatformWii UTakashi Tezuka, Hiroyuki Kimura

Technology Development Department

List of video games developed by the Nintendo EAD Technology Development Department
YearTitleGenre(s)Platform(s)
1999Mario Artist: Paint StudioGraphics software64DD
2000Mario Artist: Talent Studio
Mario Artist: Polygon Studio
Mario Artist: Communication Kit

Tokyo Software Development Department

Yoshiaki Koizumi became manager of a second department of the Nintendo EAD division in Tokyo after 2007.

The Nintendo EAD Tokyo Software Development Department was created in 2002 with the goal of bringing in fresh new talent from the capital of Japan who wouldn't be willing to travel hundreds of miles away to Kyoto. It is located in Tokyo, Japan, in the Nintendo Tokyo Office.

In 2003, twenty members of the Entertainment Analysis & Development Division in Kyoto volunteered to relocate to Nintendo's Tokyo Office to expand development resources. These twenty volunteers were primarily from the Super Mario Sunshine team. Management saw it as a good opportunity to expand and recruit several developers who were more comfortable living in Tokyo than relocating to Kyoto.

Takao Shimizu (original manager and producer) and Yoshiaki Koizumi (director) began hiring several recruits in Tokyo coming from several established companies like SEGA, Koei, and Square-Enix. Shimizu and Koizumi jointly spearheaded their first project, Donkey Kong Jungle Beat. This was followed in 2007 by the release of the critically and commercially acclaimed Super Mario Galaxy. After the release of Super Mario Galaxy, Koizumi was promoted to manager and producer and officially opened Tokyo Software Development Group No. 2.

The Tokyo group had veteran game developer Katsuya Eguchi as its general manager, who also oversaw development operations for the Kyoto Software Development Department.

List of video games developed by the Nintendo EAD Software Development Department No.1 in Tokyo
YearTitleGenre(s)Platform(s)
2004Donkey Kong Jungle BeatPlatformGameCube
2007Super Mario GalaxyPlatformWii
2009Nintendo DS Guide: IkspiariTour guideNintendo DS
Nintendo DS Guide: Kyoto Municipal Museum of ArtTour guideNintendo DS
Nintendo DS Guide: Osaka Aquarium KaiyukanTour guideNintendo DS
2010Nintendo DS Guide: Make It Yourself!Tour guideNintendo DSi (DSiWare)
2011The Legend of Zelda: Ocarina of Time 3DAction-adventureNintendo 3DS
The Legend of Zelda: Four Swords Anniversary EditionAction-adventureNintendo DSi (DSiWare)
2013Photos with MarioAugmented realityNintendo 3DS
Wii U Panorama ViewPanorama viewerWii U
Nintendo 3DS Guide: LouvreTour guideNintendo 3DS
2015The Legend of Zelda: Majora's Mask 3DAction-adventureNintendo 3DS
List of video games developed by the Nintendo EAD Software Development Department No. 2 in Tokyo
YearTitleGenre(s)Platform(s)Producer(s)
2008New Play Control: Donkey Kong Jungle BeatPlatformWiiYoshiaki Koizumi
Flipnote StudioAnimationNintendo DSi (DSiWare)Yoshiaki Koizumi
2010Super Mario Galaxy 2PlatformWiiYoshiaki Koizumi Takashi Tezuka
2011Super Mario 3D LandPlatformNintendo 3DSYoshiaki Koizumi
2013Flipnote Studio 3DAnimationNintendo 3DSYoshiaki Koizumi
Super Mario 3D WorldPlatformWii UYoshiaki Koizumi
NES RemixCompilationWii UYoshiaki Koizumi Masanobu Suzui (Indieszero)
2014NES Remix 2CompilationWii UYoshiaki Koizumi Masanobu Suzui (Indieszero)
Captain Toad: Treasure TrackerPlatform, puzzleWii UKoichi Hayashida

Notes