Orao (en. Eagle) was an 8-bit computer developed by PEL Varaždin in 1984. Its marketing and distribution was done by Velebit Informatika. It was used as a standard primary school and secondary school computer in the former Yugoslavia (Croatia and Vojvodina) from 1985 to 1991.

Orao (code named YU102) was designed by Miroslav Kocijan to supersede Galeb (code named YU101). The goal was to make a better computer, yet with less components, easier to produce and less expensive. The initial version, dubbed Orao MR102, was succeeded by Orao 64 and Orao+.

History

The chief designer of Orao was Miroslav Kocijan, who previously constructed the basic motherboard for Galeb (working name YU101). Galeb was inspired by computers Compukit UK101, Ohio Scientific Superboard and Ohio Scientific Superboard II which appeared in the United Kingdom and the United States in 1979 and were cheaper than the Apple II, Commodore PET and TRS-80. Driven by the challenge of Anthony Madidi, Miroslav Kocijan began to develop a computer that is supposed to be more advanced than the Galeb with fewer components, easier to produce, better graphics, performance and a more affordable price. The working title of the new project was YU102.

Miroslav Kocijan managed to gather around him a group of people who helped in the development of electronic components and software. Kocijan had the idea to commercialize Orao, and was able to convince Rajko Ivanusic, director of PEL Varaždin, to support the idea. In the market of the former Yugoslavia, where the purchase of home computers were disabled due to high tariffs and due to the low purchasing power of citizens and schools computers were unattainable, the idea of mass-produced home computers made sense.

Serial production and price

The price of Orao was originally set to be around 55.000 Yugoslav dinars, however the price rose to 80.000 dinars. The production began in the summer of 1984. Since the only imported components were integrated circuits which were hard to acquire in Yugoslavia because of strict monetary politics, PEL Varaždin itself financed the imports of these components, which enabled a cheaper final product. Occasional problems that occurred in the serial production were related to the construction of certain external parts and overheating.

Lack of supported software

Since the Orao was not compatible with any home computer of the time, its software offering was scarce due to the lack of software companies whose products supported the platform.

Lack of capabilities

That was one of the most common sentences related to 8-bit school computer. Result of that statement is chapter above.

Architecture

The graphics were controlled by a special circuit, not by the main processor as it was the case in many other home computers because Kocijan's intention was to create a graphical computer similar to Xerox Alto, or Macintosh, and as such, he had it utilize bitmap graphics. The resolution was 256x256 dots, for up to 196,608 bits of VRAM as the graphics could need no more than three bits per pixel. Such a resolution was chosen for square pixels, which enabled easy writing of graphical programs. The resolution of text was 32x32, and every character was rendered in an 8x8 field. The designers of Orao went an additional step further to create a computer which could be far more easily expanded, connect with a printer and establish a net connection through RS-232.

Specifications

Back of the case, with connectors

BASIC example

Math

Physics

Output

Machine code/Assembly example

Design team

  • Miroslav Kocijan
  • Branko Zebec
  • Ivan Pongračić
  • Anđelko Kršić
  • Damir Šafarić
  • Davorin Krizman
  • Zdravko Melnjak
  • Vjekoslav Prstec
  • Dražen Zlatarek

Software

Only one commercially released tape, Orao No 0, was released by Suzy Soft (the software division of Suzy Records) in 1987, which featured one game and 4 utilities.

TitlePublisherType
6502 Step?Utility
AjncPEL SoftGame
AvionEmil Herceg / Igor KosGame
Boulder DashN.Mihailovic / M.ÐapjasGame
BreakoutStan Rimox SoftwareGame
Brojke?Game
Crtanje (Orao No 0)Suzy SoftUtility
CrvicPEL SoftGame
Demo GrafikaKMI BorovoUtility
EagleKMI BorovoGame
Figure ChessKMI BorovoGame
Internacional KarateKMI BorovoGame
JugadorVuletic MarioGame
Jumping JackKMI BorovoGame
KukiKMI BorovoGame
LabirintBibi SoftGame
Labirint M?Game
Magicni KvadratRanogajec / KorparGame
Manic MinerMihailovic NenadGame
Match FishingKMI BorovoGame
MemoPEL SoftGame
Mikroračunalo OraoPEL VaraždinUtility
Muzika (Orao No 0)Suzy SoftUtility
Nevidljivi (Orao No 0)Suzy SoftGame
ObelixKMI BorovoGame
OthelloSaša IvkovicGame
Pac-ManSaša IvkovicGame
Pcelica Maja?Game
Podsjetnik (Orao No 0)Suzy SoftUtility
Pomorska Bitka?Game
Porno?Utility
Reversi?Game
SokobanJ.P.Game
Space InvadersPEL SoftGame
Strip AjncŽ.BistrovicGame
Strip Game AincKMI BorovoGame
TornjeviTomUtility
Ukleti Dvorac?Game
ZidPEL Zabavni ProgramiGame
Znakovi (Orao No 0)Suzy SoftUtility

External links