Trembling hand perfect equilibrium
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In game theory, trembling hand perfect equilibrium is a type of refinement of a Nash equilibrium that was first proposed by Reinhard Selten. A trembling hand perfect equilibrium is an equilibrium that takes the possibility of off-the-equilibrium play into account by assuming that the players, through a "slip of the hand" or tremble, may choose unintended strategies, albeit with negligible probability.
Definition
First define a perturbed game. A perturbed game is a copy of a base game, with the restriction that only totally mixed strategies are allowed to be played. A totally mixed strategy is a mixed strategy in an n {\displaystyle n}-player strategic game where every pure strategy is played with positive probability. This is the "trembling hands" of the players; they sometimes play a different strategy, other than the one they intended to play. Then define a mixed strategy profile σ = ( σ 1 , … , σ n ) {\displaystyle \sigma =(\sigma _{1},\ldots ,\sigma _{n})} as being trembling hand perfect if there is a sequence of perturbed games strategy profiles { σ k } k = 1 , 2 , … {\displaystyle \{\sigma ^{k}\}_{k=1,2,\ldots }} that converges to σ {\displaystyle \sigma } such that for every k {\displaystyle k} and every player 1 ≤ i ≤ n {\displaystyle 1\leq i\leq n} the strategy σ i {\displaystyle \sigma _{i}} is the best reply to σ − i k {\displaystyle \sigma _{-i}^{k}}.
Note: All completely mixed Nash equilibria are perfect.
Note 2: The mixed strategy extension of any finite normal-form game has at least one perfect equilibrium.
Example
The game represented in the following normal form matrix has two pure strategies Nash equilibria, namely ⟨ Up , Left ⟩ {\displaystyle \langle {\text{Up}},{\text{Left}}\rangle } and ⟨ Down , Right ⟩ {\displaystyle \langle {\text{Down}},{\text{Right}}\rangle }. However, only ⟨ U , L ⟩ {\displaystyle \langle {\text{U}},{\text{L}}\rangle } is trembling-hand perfect.
| Left | Right | |
| Up | 1, 1 | 2, 0 |
| Down | 0, 2 | 2, 2 |
| Trembling hand perfect equilibrium |
Assume player 1 (the row player) is playing a mixed strategy ( 1 − ε , ε ) {\displaystyle (1-\varepsilon ,\varepsilon )}, for 0 < ε < 1 {\displaystyle 0<\varepsilon <1}.
Player 2's expected payoff from playing L is:
1 ( 1 − ε ) + 2 ε = 1 + ε {\displaystyle 1(1-\varepsilon )+2\varepsilon =1+\varepsilon }
Player 2's expected payoff from playing the strategy R is:
0 ( 1 − ε ) + 2 ε = 2 ε {\displaystyle 0(1-\varepsilon )+2\varepsilon =2\varepsilon }
For small values of ε {\displaystyle \varepsilon }, player 2 maximizes his expected payoff by placing a minimal weight on R and a maximal weight on L. By symmetry, player 1 should place a minimal weight on D and a maximal weight on U if player 2 is playing the mixed strategy ( 1 − ε , ε ) {\displaystyle (1-\varepsilon ,\varepsilon )}. Hence ⟨ U , L ⟩ {\displaystyle \langle {\text{U}},{\text{L}}\rangle } is trembling-hand perfect.
However, a similar analysis fails for the strategy profile ⟨ D , R ⟩ {\displaystyle \langle {\text{D}},{\text{R}}\rangle }.
Assume player 2 is playing a mixed strategy ( ε , 1 − ε ) {\displaystyle (\varepsilon ,1-\varepsilon )}. Player 1's expected payoff from playing U is:
1 ε + 2 ( 1 − ε ) = 2 − ε {\displaystyle 1\varepsilon +2(1-\varepsilon )=2-\varepsilon }
Player 1's expected payoff from playing D is:
0 ε + 2 ( 1 − ε ) = 2 − 2 ε {\displaystyle 0\varepsilon +2(1-\varepsilon )=2-2\varepsilon }
For all positive values of ε {\displaystyle \varepsilon }, player 1 maximizes his expected payoff by placing a minimal weight on D and maximal weight on U. Hence ⟨ D , R ⟩ {\displaystyle \langle {\text{D}},{\text{R}}\rangle } is not trembling-hand perfect because player 2 (and, by symmetry, player 1) maximizes his expected payoff by deviating most often to L if there is a small chance of error in the behavior of player 1.
Equilibria of two-player games
For 2×2 games, the set of trembling-hand perfect equilibria coincides with the set of equilibria consisting of two undominated strategies. In the example above, we see that the equilibrium <Down,Right> is imperfect, as Left (weakly) dominates Right for Player 2 and Up (weakly) dominates Down for Player 1.
Equilibria of extensive form games
There are two possible ways of extending the definition of trembling hand perfection to extensive form games.
- One may interpret the extensive form as being merely a concise description of a normal form game and apply the concepts described above to this normal form game. In the resulting perturbed games, every strategy of the extensive-form game must be played with non-zero probability. This leads to the notion of a normal-form trembling hand perfect equilibrium.
- Alternatively, one may recall that trembles are to be interpreted as modelling mistakes made by the players with some negligible probability when the game is played. Such a mistake would most likely consist of a player making another move than the one intended at some point during play. It would hardly consist of the player choosing another strategy than intended, i.e. a wrong plan for playing the entire game. To capture this, one may define the perturbed game by requiring that every move at every information set is taken with non-zero probability. Limits of equilibria of such perturbed games as the tremble probabilities go to zero are called extensive-form trembling hand perfect equilibria.
The notions of normal-form and extensive-form trembling hand perfect equilibria are incomparable, i.e., an equilibrium of an extensive-form game may be normal-form trembling hand perfect but not extensive-form trembling hand perfect and vice versa. As an extreme example of this, Jean-François Mertens has given an example of a two-player extensive form game where no extensive-form trembling hand perfect equilibrium is admissible, i.e., the sets of extensive-form and normal-form trembling hand perfect equilibria for this game are disjoint.[citation needed]
An extensive-form trembling hand perfect equilibrium is also a sequential equilibrium. A normal-form trembling hand perfect equilibrium of an extensive form game may be sequential but is not necessarily so. In fact, a normal-form trembling hand perfect equilibrium does not even have to be subgame perfect.
Problems with perfection
Myerson (1978) pointed out that perfection is sensitive to the addition of a strictly dominated strategy, and instead proposed another refinement, known as proper equilibrium.
Further reading
- Osborne, Martin J.; Rubinstein, Ariel (1994). . MIT Press. pp. 246–254. ISBN 9780262650403.