Psygnosis Limited (/sɪɡˈnoʊsɪs/; known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hetherington, Jonathan Ellis, and David Lawson, the company initially became known for well-received games on the Atari ST and Amiga. In 1993, it became a wholly owned subsidiary and first-party developer of Sony Computer Entertainment (SCE) and began developing games for the original PlayStation. It later became a part of SCE Worldwide Studios. The company was the oldest and second largest development house within the company. The company is best known for creating the Wipeout, Formula One and Colony Wars series.

Reports of Studio Liverpool's closure surfaced on 22 August 2012, with Edge quoting staff tweets. Staff members were told the news by Michael Denny, vice president of Sony Worldwide Studios Europe. Sony said that the Liverpool site would remain in operation, as it was still home to many Sony Departments. At the time of its closure, it employed roughly 100 people comprising two development teams. Mick Hocking oversaw Studio Liverpool's operations as its last Group Studio Director, a position he continued to hold within Evolution Studios.

Psygnosis still exists as a legal entity under Sony and continues to make legal filings, but has had no developers since 2012. In December 2021, Sony renewed Psygnosis' logo and trademarks despite not using the Psygnosis branding since 2000, though this is thought to be standard filing practice as trademarks last for a decade in the United States and Sony had previously filed renewal applications in 2011 as well.

History

The Psyclapse name was used on some early releases.

Psygnosis was the eventual successor of the defunct 8-bit software house Imagine Software, where Lawson was one of the founders and Hetherington was financial director. Finchspeed, a company created by the directors, attempted to acquire the assets of the failing company but this was unsuccessful and the remains of Imagine, including its much-hyped but never completed "megagames", were sold by the receivers. While the name and trademarks were bought by Ocean Software, Sinclair Research paid a rumoured £100,000 for the rights to Bandersnatch and contracted a new company set up by Hetherington and Lawson, Fire Iron, to produce the game for the Sinclair QL for release in early 1985.

Sinclair withdrew funding from Fire Iron in early 1985, and Psygnosis, which became a limited company under United Kingdom company law in July 1985, revealed its first title Brataccas, which featured many of the concepts originally intended for Bandersnatch, at the 1985 Personal Computer World show in September.

The name of another Imagine Megagame (the proposed but never developed Psyclapse) was later used by Psygnosis as an alternative label for some of its releases, such as Ballistix and Captain Fizz Meets The Blaster-Trons.

The box artwork was very distinctive with a black background and fantasy artwork by Roger Dean bordered in red. This style was maintained for the better part of 10 years. For the next few years, Psygnosis' releases contained increasingly improved graphics, but were marred by similarly difficult gameplay and control methods. The original company headquarters were located at the Port of Liverpool Building at the Pier Head in Liverpool, but soon moved to Century Buildings in Liverpool's Brunswick Business Park, and later moved down the road to South Harrington Building by the docks.

Although Psygnosis primarily became a game publisher, some games were developed fully or partly in-house. During the early days, artists were employed full-time at the headquarters, offering third-party developers, who were often just single programmers, a high-quality art resource. This allowed Psygnosis to maintain high graphical standards across the board. The original artists were Garvan Corbett, Jeff Bramfitt, Colin Rushby and Jim Bowers, with Neil Thompson joining a little later.

Obliterator, released in 1988, contained an opening animation by Jim Bowers. This short scene would pave the way for increasingly sophisticated intro animations, starting with 2D hand drawn sequences, and progressing into FMV and 3D rendered movies created with Sculpt 4D on the Amiga. Eventually, Psygnosis would buy Silicon Graphics workstations for the sole purpose of creating these animations.

While most game companies of the mid-to-late 1980s (including Psygnosis) were releasing identical games on both the Amiga and Atari ST, Psygnosis started to use the full potential of the Amiga's more powerful hardware to produce technically stunning games, with the landmark title Shadow of the Beast bringing the company its greatest success so far in 1989. Its multi-layered parallax scrolling and music were highly advanced for the time and as such led to the game being used as a showcase demonstration for the Amiga in many computer shops.

Psygnosis consolidated its fame after publishing the DMA Design Lemmings game franchise: debuting in 1991 on the Amiga, Lemmings was ported to a plethora of different computer and video game platforms, generating many sequels and variations of its concept through the years. Microcosm, a game that appeared on the FM Towns, Amiga CD32, and 3DO furthered the company's reputation for games with excellent graphics.

Psygnosis also created the "Face-Off" games in the Nickelodeon 1992 television game show, Nick Arcade, such as "Post Haste", "Jet Jocks" and "Battle of the Bands".

In 1993 the company was acquired by Sony Electronic Publishing. The acquisition cost Sony £20 million. In preparation for the September 1995 introduction of Sony's PlayStation console in Western markets, Psygnosis started creating games using the PlayStation as primary reference hardware. Among the most famous creations of this period were Wipeout, G-Police, and the Colony Wars series, some of which were ported to PC and to other platforms. The PlayStation marked a turning point in Psygnosis's game design, moving away from the prerendered graphics and limited gameplay that the company had become associated with. This was a successful period for the company; in the 1995–96 financial year, Psygnosis games accounted for 40% of all video games sales in Europe. The company Sony Psygnosis was once renamed to Sony Interactive Europe in 1995, but did not last.

The acquisition was rewarding for Sony in another aspect: development kits for PlayStation consoles. As it had previously published PSY-Q development kits for various consoles by SN Systems, Psygnosis arranged for it to create a development system for the PS based on cheap PC hardware. Sony evaluated the system during CES in January 1994 and decided to adopt it.

As Psygnosis expanded after the Sony buyout, another satellite office was opened in Century Building with later offices opening in Stroud, London (started development in 1993, second studio in 1996, evoled into Camden), Chester (started development in 1996), Paris (started development in 1995), Germany, Manchester (started development in 1996), Leeds (started development in 1996) and Foster City in California (as the Customer Support & Marketing with software development done in San Francisco, who started operations in 1997), now the home of Sony Computer Entertainment America. The company headquarters has resided at Wavertree Technology Park since 1995.

The original London studio was started in 1993 and it was headed by a set of developers namely Anthony Taglione (credited as TAG), Stuart Sargassion, Richard Weeks and Peter Marshall, among others. It was known for Bram Stoker's Dracula, the Amiga CD32 version of Microcosm, the aborted CD32 version of its sequel Novastorm, Hexx: Heresy of the Wizard and Alpha Storm, before evolving into the Camden studio with the development of Blast Radius.

The Stroud studio was opened in November 1993 in order to attract disgruntled MicroProse employees. Staff grew from initially about 50 to about 70 in 1997. Among the titles created at Stroud are Assault Rigs, Overboard!, the PlayStation version of Darkstalkers: The Night Warriors, Nations Fighter Command, and G-Police and its sequel G-Police: Weapons of Justice. The Wheelhouse—its publishing name—was closed in 2000 as part of the Sony Computer Entertainment takeover of Psygnosis. Some members joined Bristol-based Rage Software, but faced a similar demise a number of years later.

The Leeds studio was opened in 1996, and it housed a lot of development staff. Some of the games the Leeds studio worked on were Global Domination, Retro Force, Wip3out, Colony Wars: Red Sun and Lemmings Revolution, before the Leeds studio shuttered in 2001. The Chester operation worked on its only title Sentient, before closing down shortly. The Manchester operation was led by Haydn Dalton, and lasted for a short time between 1996 and 1998 with The Contract being the only title they were developing before layoffs hit.

The Paris operation started developing in 1995 with Adidas Power Soccer, Adidas Power Soccer International 97, The City of Lost Children and O.D.T. being the games developed in the Paris studio before being sold in 1999 to Infogrames. The San Francisco operation started in 1997, and worked on the unreleased titles Godzilla Wars, Galleons Over Mars, Control Freak, Goblins, Real Wars and Reapers, and supported development on Destruction Derby 64, Drakan: Order of the Flame, and Metal Fatigue, before being shut down in 1999.

Despite being owned by Sony, Psygnosis retained a degree of independence from its parent company during this period and continued to develop and publish titles for other platforms, including the Sega Saturn and the Nintendo 64. The company hired Perfect Entertainment to port its PlayStation output to the Sega Saturn. This caused friction between Psygnosis and Sony, and in 1996 Sony engaged SBC Warburg's services in finding a buyer for Psygnosis. However, though bids reportedly went as high as $300 million (more than ten times what Sony paid for the company just three years before), after six months Sony rescinded its decision to sell Psygnosis. Relations between the two companies had improved during this time, and Sony became reconciled to Psygnosis releasing games for competing platforms. Shortly after, Psygnosis took over distribution of its own titles, a task that Sony had been handling following the buyout.

In 1998, the company signed a deal with Microsoft for the license to produce PlayStation versions of Windows titles, but the deal apparently fell through. Also that year, the company considered entering a deal with GT Interactive for the North American rights, but the deal fell through. In 1998, Eidos Interactive purchased most of Psygnosis' European publishing operations, while the American operations were merged into 989 Studios. Psygnosis offered a deal to sell itself to Eidos Interactive, but the deal collapsed. In 1999, the company signed a deal with Activision for North American distribution rights of its titles. The studios in Europe had shuttered down around 1998, with the exception of the Camden studio, while the San Francisco development division also shuttered in 1999. The France development division was sold by Sony to Infogrames in 1999.

Studio Camden

Psygnosis had a subsidiary studio at Camden Town which developed Blast Radius, Kingsley's Adventure and Team Buddies. It was moved to Sony as a separate studio named SCEE Studio Camden and released Dropship: United Peace Force before being merged with Team Soho into London Studio.

As Studio Liverpool

The SCE Studio Liverpool logo, used from 2001 to 2012

In 1999, a process to consolidate Psygnosis into Sony Computer Entertainment was underway, resulting in the bulk of Psygnosis' sales, marketing and PR staff being made redundant and the development teams reporting directly into Sony Computer Entertainment Europe's president of software development and stopped publishing its PC games. To reflect this, in 2000, the Psygnosis brand was dropped in favour of SCE Studio Liverpool. During the year, as its American division was shut down and prepared to merge into Sony Computer Entertainment America, as most of the marketing of Psygnosis' US operations were transferred to SCEA, Midway Home Entertainment acquired the North American publishing rights of remaining titles of Psygnosis' PlayStation lineup while SCEA published the PS2 titles.

The newly named SCE Studio Liverpool released its first title, Formula One 2001, in 2001. The game was also the studio's first release on the PlayStation 2, and the first entry in the Formula One series after taking over from developer Studio 33. From 2001 to 2007, Studio Liverpool released eight instalments in the series between the PlayStation 2, PlayStation Portable and PlayStation 3. However, Sony Computer Entertainment's exclusive licence with the Formula One Group expired, without renewal, before the 2007 season, marking the end of any further Formula One series instalments from the developer.

Studio Liverpool also developed Wipeout Fusion, the first of two instalments of the series on the PlayStation 2, released in 2002. Next it developed Wipeout Pure for the PlayStation Portable, which launched alongside the handheld in 2005 to significant acclaim, with many media outlets heralding it a return to glory for the series. They followed up with the sequel Wipeout Pulse in 2007 which was later ported to the PlayStation 2 and released in Europe.

In 2002, what was the shell of the former Psygnosis signed a deal with Bam! Entertainment to secure North American rights of two titles from concepts started at Psygnosis, namely Wipeout Fusion and Dropship: United Peace Force.

In 2008 it released Wipeout HD, a downloadable title for the PlayStation 3's PlayStation Network service, consisting of various courses taken from both Wipeout Pure and Wipeout Pulse remade in high definition. An expansion pack for Wipeout HD named Wipeout HD Fury is available at PlayStation Network, including new game modes, new tracks, new music and new ship skins/models. In 2007, a copy of Manhunt 2 was leaked online prior to its release by an employee from the Sony Europe Liverpool office.

On 29 January 2010, Sony made a public statement on its restructuring of Studio Liverpool. The closure of Studio Liverpool was announced on 22 August 2012. In a press release, Sony stated that after an assessment of all European studios, it had decided to close Studio Liverpool. Sony said that the Liverpool site would remain in operation, as it is home to a number of Sony Worldwide Studios and SCEE Departments.

Eurogamer was told by an unnamed source that, at the time of its closure, Studio Liverpool was working on two PlayStation 4 launch titles. One was a Wipeout title described as "dramatically different"; the other was a motion capture-based game along the lines of Tom Clancy's Splinter Cell.

Spin-off studios

In 2013 a number of former Studio Liverpool employees formed two new studios: Firesprite, which worked on the visuals of The Playroom for the PlayStation 4, and Playrise Digital, who had success with its Table Top Racing games. In September 2021, Sony acquired Firesprite.

XDev

XDev, Sony's external development studio, is responsible for managing the development of titles at developers that are outside of Sony's own developer group. It has won 14 British Academy (BAFTA) video game awards and AIAS awards for LittleBigPlanet, 3 BAFTA awards for the Buzz! series and Develop Industry Excellence Awards for MotorStorm and Buzz!.

Games

Games developed or published as Psygnosis

YearNamePlatforms
1986BrataccasAmiga, Atari ST, Mac
1986Deep Space
1987BarbarianAmiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, ZX Spectrum
1987TerrorpodsAmiga, Atari ST, Commodore 64, Amstrad CPC, ZX Spectrum, MSX
1988BaalAmiga, Atari ST, Commodore 64, MS-DOS
1988Captain Fizz Meets The Blaster-Trons
1988Chrono QuestAmiga, Atari ST
1988MenaceAmiga, Atari ST, Commodore 64, MS-DOS
1988ObliteratorAmiga, Amstrad CPC, Atari ST, MS-DOS, ZX Spectrum
1989BallistixAcorn Electron, Amiga, Atari ST, BBC Micro, Commodore 64, MS-DOS, TurboGrafx-16
1989Blood MoneyAmiga, Atari ST, Commodore 64, MS-DOS
1989NevermindAmiga
1989Shadow of the BeastAmiga, Atari ST, Commodore 64, Genesis/Mega Drive
1990AnarchyAmiga, Atari ST
1990AtominoAmiga, Atari ST, Commodore 64, MS-DOS
1990AwesomeAmiga, Atari ST, FM Towns
1990CarthageAmiga, Atari ST
1990InfestationAmiga, Atari ST, MS-DOS, FM Towns
1990The Killing Game ShowAmiga, Atari ST, Genesis/Mega Drive
1990Matrix MaraudersAmiga, Atari ST
1990NitroAmiga, Atari ST
1990Shadow of the Beast IIAmiga, Atari ST, Genesis/Mega Drive
1990Stryx
1991AmniosAmiga
1991Armour-GeddonAmiga, Atari ST, MS-DOS
1991Barbarian IIAmiga 500, Atari ST
1991Christmas Lemmings
1991LeanderAmiga, Atari ST, Genesis/Mega Drive
1991LemmingsAmiga, Atari ST, MS-DOS, ZX Spectrum, Amiga CDTV, Super NES, Acorn Archimedes, NES, X68000, PC-98, TurboGrafx-CD, Atari Lynx, Master System, Genesis/Mega Drive, Amstrad CPC, SAM Coupé, Commodore 64, CD32, Philips CD-i, Game Gear, Game Boy, 3DO, Windows 95, Macintosh, PlayStation, Game Boy Color, Sony PSP, Sony PS3
1991ObitusAmiga, Atari ST, MS-DOS, Super NES
1991Oh No! More LemmingsAmiga, MS-DOS, Atari ST, SAM Coupé, Macintosh, Acorn Archimedes
1991OrkAmiga, Atari ST
1992Superhero (Cancelled)Amiga
1992Ultraverse: PrimeSega CD, Super NES (Cancelled)
1992AgonyAmiga
1992Air SupportAmiga, Atari ST
1992Aquaventura
1992Bill's Tomato GameAmiga, Atari ST
1992The Carl Lewis Challenge
1992CytronAmiga
1992Daughter of SerpentsMS-DOS
1992Red ZoneAmiga
1992Shadow of the Beast IIIAmiga
1993Bob's Bad DayAmiga
1993Bram Stoker's DraculaNES, Super NES, Game Boy, Game Gear, Master System, Genesis/Mega Drive, Sega CD/Mega-CD, Amiga, MS-DOS
1993Combat Air PatrolAmiga, MS-DOS
1993CreepersMS-DOS
1993Global DominationMS-DOS, Amiga
1993GlobduleAmiga
1993Hired GunsAmiga, MS-DOS
1993Innocent Until CaughtAmiga, MS-DOS
1993Last Action HeroNES, Super NES, Genesis/Mega Drive, Game Boy, Game Gear, Amiga, MS-DOS
1993Lemmings 2: The TribesAmiga, Atari ST, MS-DOS, Genesis/Mega Drive, Super NES, Game Boy, Acorn Archimedes, FM Towns
1993MicrocosmFM Towns, Sega CD/Mega-CD, 3DO, CD32, MS-DOS
1993Perihelion: The ProphecyAmiga
1993Prime Mover
1993Prince of Persia 2: The Shadow and the FlameMS-DOS, Mac OS, Super NES, FM Towns, Xbox (bonus)
1993PuggsyGenesis/Mega Drive, Sega CD/Mega-CD, Amiga
1993Theatre of Death
1993WalkerAmiga
1993Wiz 'n' Liz: The Frantic Wabbit WescueAmiga, Genesis/Mega Drive
19943 Ninjas Kick BackGenesis/Mega Drive
1994Armour-Geddon 2: Codename HellfireAmiga
1994BenefactorAmiga, CD32
1994Brian the LionAmiga
1994EcstaticaMS-DOS
1994Hardcore (cancelled)Amiga, Genesis/Mega Drive
1994Hexx: Heresy of the WizardMS-DOS
1994Mary Shelley's FrankensteinSuper NES, Genesis/Mega Drive, Sega CD/Mega-CD
1994Misadventures of FlinkCD32, Genesis/Mega Drive, Sega CD/Mega-CD
1994NovastormPlayStation, MS-DOS, FM-Towns, 3DO, Sega CD/Mega-CD
1994No EscapeGenesis/Mega Drive
1994Second SamuraiMega Drive, Amiga
19953D LemmingsMS-DOS, PlayStation, Saturn
19953D Lemmings WinterlandMS-DOS
1995All New World of LemmingsAmiga, MS-DOS
1995Blue IceWindows
1995DarkerMS-DOS
1995Defcon 5MS-DOS, PlayStation, Saturn, 3DO
1995Destruction DerbyMS-DOS, PlayStation, Saturn, Nintendo 64
1995Diggers 2: ExtractorsMS-DOS
1995DiscworldMS-DOS, Mac OS, PlayStation, Saturn
1995GuiltyMS-DOS
1995Pyrotechnica
1995SilverloadMS-DOS
1995WipeoutPlayStation
1995X-It
1996Adidas Power SoccerPlayStation
1996Assault RigsPlayStation, Saturn, Windows
1996Chronicles of the SwordMS-DOS, PlayStation
1996Darkstalkers: The Night WarriorsArcade, PlayStation, PlayStation 2, PlayStation Network
1996DeadlineMS-DOS
1996Destruction Derby 2MS-DOS, Windows, PlayStation
1996Discworld II: Mortality Bytes!MS-DOS, Windows, PlayStation, Saturn
1996Formula 1PlayStation, Windows
1996Krazy IvanPlayStation, Saturn, Windows
1996Lemmings PaintballWindows
1996Mickey's Wild AdventurePlayStation
1996The Adventures of LomaxPlayStation, Windows
1996Wipeout: 2097/Wipeout XLPlayStation
1997Adidas Power Soccer International 97PlayStation
1997AlundraPlayStation
1997Colony WarsPlayStation
1997Ecstatica IIMS-DOS, Windows
1997Formula 1 97PlayStation, Windows
1997G-PolicePlayStation, Windows
1997Lifeforce TenkaPlayStation, Windows
1997Overboard!Windows, PlayStation
1997Professional Underground League of PainMS-DOS, PlayStation, Windows
1997Rosco McQueen Firefighter ExtremePlayStation
1997Rush HourPlayStation, Windows
1997SentientPlayStation, MS-DOS, Windows
1997Shadow MasterPlayStation, Windows
1997Shipwreckers!Windows, PlayStation
1997The City of Lost ChildrenMS-DOS, PlayStation
1997Thunder Truck RallyPlayStation, Windows
1998A Bug's LifePlayStation, Windows
1998Adidas Power Soccer 98PlayStation, Windows
1998Blast RadiusPlayStation
1998Colony Wars: VengeancePlayStation
1998EliminatorPlayStation, Windows
1998Formula 1 98PlayStation
1998O.D.T. – Escape... Or Die TryingPlayStation, Windows
1998PsybadekPlayStation
1998RascalPlayStation
1998Roll AwayPlayStation, Android
1998Sentinel ReturnsWindows, PlayStation
1998Spice WorldPlayStation
1998Wipeout 64Nintendo 64
1998Zombieville
19993X: The Science of War
1999Attack of the SaucermanPlayStation, Windows
1999Destruction Derby 64Nintendo 64
1999Drakan: Order of the FlameWindows
1999Eagle One: Harrier AttackPlayStation
1999Expert PoolWindows
1999Formula One 99PlayStation, Windows
1999G-Police: Weapons of JusticePlayStation
1999Kingsley's AdventurePlayStation
1999LanderWindows
1999Nations: WWII Fighter Command
1999Panzer EliteWindows
1999Pro 18 World Tour GolfPlayStation, Windows
1999Retro ForcePlayStation
1999RollcagePlayStation, Windows
1999Tellurian Defense
1999Wipeout 3PlayStation
2000Colony Wars: Red SunPlayStation
2000Destruction Derby RawPlayStation
2000Formula One 2000PlayStation, Game Boy Color
2000Lemmings RevolutionWindows
2000Metal FatigueWindows
2000Muppet Monster AdventurePlayStation
2000Muppet RaceManiaPlayStation
2000Rollcage Stage IIPlayStation, Windows
2000Team BuddiesPlayStation
2000Wipeout 3: Special EditionPlayStation

Games developed as SCE Studio Liverpool

Game titleYear releasedPlatform(s)
Formula One 20012001PlayStation 2
Wipeout Fusion2002
Formula One 2002
Formula One 20032003
Formula One 042004
Wipeout Pure2005PlayStation Portable
Formula One 05PlayStation 2
Formula One 062006PlayStation 2
PlayStation Portable
Formula One Championship EditionPlayStation 3
Wipeout Pulse2007PlayStation 2
PlayStation Portable
Wipeout HD2008PlayStation 3
Wipeout HD Fury (DLC)2009
Wipeout 20482012PlayStation Vita

See also

External links