The Season 3 World Championship was an esports tournament for the multiplayer online battle arena video game League of Legends. It was the third iteration of the League of Legends World Championship held by Riot Games, and the last iteration not to be formally titled after the year it took place.

SK Telecom T1 defeated Royal Club 3–0 in the finals and took their first championship.

Teams

  • 14 teams participate
  • Four teams receive direct entry into Quarter-finals through top 4 of All-Star Shanghai 2013. Seed #1 from China, South Korea, North America, and Taiwan/Hong Kong/Macau
RegionPathTeamID
Starting in the Playoff stage
ChinaChina Regional Finals WinnerRoyal ClubRYL
North AmericaNA LCS Summer ChampionCloud9C9
South KoreaThe Champion Most Circuit Points #1NaJin Black SwordNJS
TW/HK/MOTW/HK/MO Regional Finals WinnerGamania BearsGAB
Starting in the Group stage
ChinaChina Regional Finals Runner-upOh My GodOMG
EuropeEU LCS Summer ChampionFnaticFNC
EU LCS Summer Runner-upLemondogsLD
EU LCS Summer 3rd PlaceGambit GamingGMB
North AmericaNA LCS Summer Runner-upTeam SoloMidTSM
NA LCS Summer 3rd PlaceTeam VulcunVUL
South KoreaThe Champion Most Circuit Points #2Samsung OzoneSSO
Korea Regional Finals WinnerSK Telecom T1 KSKT
Southeast AsiaSEA Regional Finals WinnerMineskiMSK
CIS►WildcardRegional CIS Championship ►IWCT WinnerGamingGear.EUGG

Venues

Culver City and Los Angeles were selected as the host cities for the World Championship.

United States
Culver CityLos Angeles
Group Stage and QuarterfinalsSemifinalsFinals
Culver Sound StudiosGalen CenterStaples Center
Capacity: 1,500Capacity: 10,258Capacity: 20,000
Culver CityLos Angeles

Group stage

The group stage featured ten teams, which were drawn into two groups of five according to their seeding. Teams from the same region could not be placed in the same group, with the exception of Europe’s third seed, Gambit Gaming. The competition was played in a double round-robin format, with all matches contested as best-of-one. When teams finished with identical win–loss and head-to-head records, a tiebreaker match was held to determine second place. The top two teams from each group advanced to the playoff stage, while the bottom three were eliminated.

Group A

PosTeamPldWLPCTQualification
1Oh My God871.875Advance to knockouts
2SK Telecom T1 K871.875
3Lemondogs835.375
4Team SoloMid826.250
5GamingGear.eu817.125

Group B

PosTeamPldWLPCTQualification
1Fnatic871.875Advance to knockouts
2Gambit Gaming963.667
3Samsung Ozone954.556
4Team Vulcan835.375
5Team Mineski808.000

Playoff stage

Broadcast desk during the playoffs

The playoff stage consisted of eight teams drawn into a single-elimination bracket. The quarterfinals were played as best-of-three series, while both the semifinals and the final were contested as best-of-five. The auto-qualified team was matched against an opponent from the group stage, and teams that had advanced from the same group were placed on opposite sides of the bracket, ensuring that they could not meet until the final.

QuarterfinalsSemifinalsFinal
AQGamania Bears0
A1SK Telecom T1 K2
SK Telecom T1 K3
NaJin Black Sword2
AQNaJin Black Sword2
B2Gambit Gaming1
SK Telecom T1 K3
Royal Club0
AQRoyal Club2
A1Oh My God0
Royal Club3
Fnatic1
AQCloud91
B1Fnatic2

Source: ( 2014-10-07 at the Wayback Machine)

Final standings

Team ranking

PlaceTeamPrize money
1stSK Telecom T1 K$1,000,000
2ndRoyal Club$250,000
3rd–4thFnatic$150,000
NaJin Black Sword
5–8thCloud9$75,000
Gamania Bears
Gambit Gaming
Oh My God
9–10thLemondogs$45,000
Samsung Ozone
11–12thTeam SoloMid$30,000
Team Vulcun
13–14thGamingGear.EU$25,000
Mineski

Viewership and attendance

The 2013 World Championship final was watched over Twitch by over 32 million people, with a peak of 8.5 million concurrent views, a large increase from the 2012 finals of 8.2 million viewers, with 1.1 millions peak concurrent ones. The numbers shattered the previous records for any eSports event. These numbers were much higher than those of other competitor eSports events for Dota 2 and Starcraft 2, the former of which only reached one million concurrent viewers.

Riot's 8.5 million concurrent viewers is on a par with the "more than 8 million" people that watched Felix Baumgartner's jump from the edge of space. Exact figures for streaming events are difficult to ascertain, but All Things D reports that Baumgartner's jump was "web video's biggest event ever."

League of Legends is by far the biggest entity in the pro-gaming sector, regularly outstripping the stream viewer numbers of its major competitors, including Valve's Dota 2 and Blizzard's StarCraft II. In context, Valve's flagship Dota 2 tournament — The International 3 — took place two months before the League of Legends Season 3 World Championship finals and reached one million concurrent viewers.

External links