Videogames for Humans
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Videogames for Humans: Twine Authors in Conversation is an anthology of readings of video games created in interactive fiction authoring tool Twine. The collection was curated and edited by merritt k and published by Instar Books in 2015. It features readings of 27 games by creatives and critics. The book features works by many LGBTQ contributors and was shortlisted for the Anthology Prize at the 28th Lambda Literary Awards.
Contents
In the introduction, merritt k, the editor, recalls her discovery of Twine in 2012 through the works of Anna Anthropy. Twine is a free software tool which allows users to create interactive fiction video games without any programming knowledge. Twine outputs the work as an HTML file, allowing the game to be played in a web browser.
k writes about how Twine's accessibility and ease of use enables a wider audience to create games, expanding the types of stories that games can tell. k highlights for example the prominence of trans women creatives working in Twine, and argues that, as a text-based platform, Twine can better explore sex in its stories without falling into the uncanny valley of typical video game depictions.
The bulk of the book follows, consisting of 27 readings of Twine games by creators and critics, each a chapter long. Each reading alternates between transcripts of the game, and the thoughts of the player, and so reads like a conversation between the game and its player. The book's publisher, Jeanne Thornton, described the format as "Let's Play meets 33 1/3".
List of games
| Game | Written by | Played by |
|---|---|---|
| Rat Chaos | Winter Lake | Eva Problems |
| Fuck That | Benji Bright | Riley MacLeod |
| Anhedonia | Maddox Pratt | Emily Short |
| SABBAT | Eva Problems | Imogen Binnie |
| Horse Master | Tom McHenry | Naomi Clark |
| Nineteen | Elizabeth Sampat | Patricia Hernandez |
| scarfmemory | Michael Brough | Anna Anthropy |
| Removed | Aevee Bee | Lydia Neon |
| for political lovers, a little utopia sketch | Brienne Reid | Avery McDaldno |
| Your Lover Has Turned into a Flock of Birds | Miranda Simon | Brienne Reid |
| Detritus | Mary Hamilton | Auriea Harvey |
| There Ought to Be a Word | Jeremy Penner | Austin Walker |
| Negotiation | Olivia Vitolo | Katherine Cross |
| reProgram | Soha Kareem | Mattie Brice |
| Mangia | Nina Freeman | Lana Polansky |
| Sacrilege | Cara Ellison | Soha Kareem |
| And the Robot Horse You Rode In On | Anna Anthropy | Cat Fitzpatrick |
| Electro Primitive Girl | Sloane | Aevee Bee |
| The Message | Jeremy Lonien, Dominik Johann | Squinky |
| Depression Quest | Zoe Quinn | Toni Pizza |
| Even Cowgirls Bleed | Christine Love | Leigh Alexander |
| 3x3x3 | Kayla Unknown | Cara Ellison |
| Eden | Gaming Pixie | Alex Roberts |
| Eft to Newt | Michael Joffe | Pippin Barr |
| Dining Table | Leon Arnott | Matthew Burns |
| I’m Fine | Rokashi Edwards | John Brindle |
| Player 2 | Lydia Neon | Elizabeth Sampat |
Reception
Reception towards the book was generally positive and it was shortlisted for the LGBT Anthology Prize at the 28th Lambda Literary Awards. Critics praised its breadth, noting the diverse games and views represented. Daniel Joseph, writing in Motherboard, found the chapters reflected the style of the Twine games they critiqued - "contemplative, slow, mysterious and exciting", and that the works covered had enough depth to benefit from the reflection and context on offer. Javy Gwaltney, writing in Paste, likewise noted "there is no shallow end here". Despite the book's length, game designer Robert Yang noted several omissions in its coverage, such k's own games and those by Porpentine. k however had caveated in her introduction that given the thousands of works created in Twine, she did not view the book as being "perfectly representative", but instead "as a dip into a river at a particular moment in time", hoping to inspire others to expand upon its coverage.
Given the anthology nature of the work, critics were divided as to which readings they liked best. Gwaltney found Austin Walker's reading of Jeremy Penner's There Ought to Be a Word his favourite chapter. The game covers a period in Penner's life in the aftermath of a separation as he looks to restart dating. Gwaltney was impressed by how Walker could approach the piece personally through his own experiences of online dating, and also professionally as a critic through his analysis of its use of language and game design. Robin Yang on the other hand, writing in lesbian website Autostraddle, found Walker's commentary to be an unnecessary level of abstraction, preferring instead just to play the game herself. HASTAC scholar Christine Yao's favourite chapter was Naomi Clark’s on Tom McHenry's Horse Master, in it, Clark analyses the source code of the game revealing the hidden mathematics which determine the games outcome. Robin Yang also described the chapter as one of her favourites, but Gwaltney found the lengthy chapter "left [him] mentally exhausted".
In their 2021 critical study of Twine, Twining, authors Anastasia Salter and Stuart Moulthrop described Videogames for Humans as an "indispensable manifesto/anthology" and concluded it was "the best measure of Twine’s cultural impact". In 2023, The Verge included the book in their list of the 40 greatest tech books of all time.
External links
- at Instar Books