Videogames for Humans: Twine Authors in Conversation is an anthology of readings of video games created in interactive fiction authoring tool Twine. The collection was curated and edited by merritt k and published by Instar Books in 2015. It features readings of 27 games by creatives and critics. The book features works by many LGBTQ contributors and was shortlisted for the Anthology Prize at the 28th Lambda Literary Awards.

Contents

In the introduction, merritt k, the editor, recalls her discovery of Twine in 2012 through the works of Anna Anthropy. Twine is a free software tool which allows users to create interactive fiction video games without any programming knowledge. Twine outputs the work as an HTML file, allowing the game to be played in a web browser.

k writes about how Twine's accessibility and ease of use enables a wider audience to create games, expanding the types of stories that games can tell. k highlights for example the prominence of trans women creatives working in Twine, and argues that, as a text-based platform, Twine can better explore sex in its stories without falling into the uncanny valley of typical video game depictions.

The bulk of the book follows, consisting of 27 readings of Twine games by creators and critics, each a chapter long. Each reading alternates between transcripts of the game, and the thoughts of the player, and so reads like a conversation between the game and its player. The book's publisher, Jeanne Thornton, described the format as "Let's Play meets 33 1/3".

List of games

GameWritten byPlayed by
Rat ChaosWinter LakeEva Problems
Fuck ThatBenji BrightRiley MacLeod
AnhedoniaMaddox PrattEmily Short
SABBATEva ProblemsImogen Binnie
Horse MasterTom McHenryNaomi Clark
NineteenElizabeth SampatPatricia Hernandez
scarfmemoryMichael BroughAnna Anthropy
RemovedAevee BeeLydia Neon
for political lovers, a little utopia sketchBrienne ReidAvery McDaldno
Your Lover Has Turned into a Flock of BirdsMiranda SimonBrienne Reid
DetritusMary HamiltonAuriea Harvey
There Ought to Be a WordJeremy PennerAustin Walker
NegotiationOlivia VitoloKatherine Cross
reProgramSoha KareemMattie Brice
MangiaNina FreemanLana Polansky
SacrilegeCara EllisonSoha Kareem
And the Robot Horse You Rode In OnAnna AnthropyCat Fitzpatrick
Electro Primitive GirlSloaneAevee Bee
The MessageJeremy Lonien, Dominik JohannSquinky
Depression QuestZoe QuinnToni Pizza
Even Cowgirls BleedChristine LoveLeigh Alexander
3x3x3Kayla UnknownCara Ellison
EdenGaming PixieAlex Roberts
Eft to NewtMichael JoffePippin Barr
Dining TableLeon ArnottMatthew Burns
I’m FineRokashi EdwardsJohn Brindle
Player 2Lydia NeonElizabeth Sampat

Reception

Reception towards the book was generally positive and it was shortlisted for the LGBT Anthology Prize at the 28th Lambda Literary Awards. Critics praised its breadth, noting the diverse games and views represented. Daniel Joseph, writing in Motherboard, found the chapters reflected the style of the Twine games they critiqued - "contemplative, slow, mysterious and exciting", and that the works covered had enough depth to benefit from the reflection and context on offer. Javy Gwaltney, writing in Paste, likewise noted "there is no shallow end here". Despite the book's length, game designer Robert Yang noted several omissions in its coverage, such k's own games and those by Porpentine. k however had caveated in her introduction that given the thousands of works created in Twine, she did not view the book as being "perfectly representative", but instead "as a dip into a river at a particular moment in time", hoping to inspire others to expand upon its coverage.

Given the anthology nature of the work, critics were divided as to which readings they liked best. Gwaltney found Austin Walker's reading of Jeremy Penner's There Ought to Be a Word his favourite chapter. The game covers a period in Penner's life in the aftermath of a separation as he looks to restart dating. Gwaltney was impressed by how Walker could approach the piece personally through his own experiences of online dating, and also professionally as a critic through his analysis of its use of language and game design. Robin Yang on the other hand, writing in lesbian website Autostraddle, found Walker's commentary to be an unnecessary level of abstraction, preferring instead just to play the game herself. HASTAC scholar Christine Yao's favourite chapter was Naomi Clark’s on Tom McHenry's Horse Master, in it, Clark analyses the source code of the game revealing the hidden mathematics which determine the games outcome. Robin Yang also described the chapter as one of her favourites, but Gwaltney found the lengthy chapter "left [him] mentally exhausted".

In their 2021 critical study of Twine, Twining, authors Anastasia Salter and Stuart Moulthrop described Videogames for Humans as an "indispensable manifesto/anthology" and concluded it was "the best measure of Twine’s cultural impact". In 2023, The Verge included the book in their list of the 40 greatest tech books of all time.

External links